Brief 03 | Da NM Drawing Ideas

The design problems I chose is ‘get real’, which allows designers to come up with a way to encourage parents to stay away from mobile phones and spend more time with their children, so as to accompany their children’s growth. I drew the idea of this project with a pencil.

- RESEARCH

Preliminary research-01

The first thing we see is the first side of the first A3 paper. In the center, I drew a hole like crack. In the middle are the parents who are addicted to mobile phones and the children who are forgotten by them.

This side is about early research. The part in the upper left corner shows the importance of family closeness and its relationship with society.

Then come here to show how parents’ addiction to mobile phones leads to missing their children’s growth step by step. First, if parents play with mobile phones, their children’s spare time will be divided into three parts: playing by themselves, taking care of by grandparents and playing with friends.

Then it will lead to no words to communicate between parents and children, and then the final result is that children may have psychological problems due to lack of parental care, and resist being close to their parents at the same time.

So I listed the goals that the project wants to achieve, so that parents stay away from mobile phones, are more willing to communicate with their children, and interesting ways to promote parent-child relations.

The part on the right is a simple persona I made, which simply restores the family risk between parents and children due to mobile phones.

The reason why parents play mobile phones may be that they can’t find interesting things to do with their children. They want to have their own independent time and don’t know how to accompany them. It’s easy to forget time when playing mobile phones.

In the eyes of children, they may feel that their parents’ mobile phones are their parents’ children.

- IDEA GENERATION

20 brainstorming sessions-02

Then we can see the second page of the first A3 paper. In the upper left corner of this side, I drew a collage in the form of simple sketch.

Children cry because they lack their parents’ accompany. Parents and mobile phones are placed in the broken heart. This classic gesture shows that parents often lie to their children for reasons such as busy work.

Then I drew two concentric circles to show the leisure time that children and parents can coincide in a day. It’s usually around six to nine in the evening.
Then there is the part of brain storm. In the right part, I extended several ideas I came up with from the characteristics of children. Children are curious, so I think parents can make punch in question cards to interact with their children. 

For example, parents write down questions and then look for answers with their children, such as why the sky is blue, which arouses their children’s curiosity. At the same time, if it is on Saturday and Sunday, you can also make a clock in map of scenic spots and find it with your children in the form of treasure hunt.
Then children like games, and I found that many children like to listen to bedtime stories. So I thought of a storyboard game.This will be discussed later in concept development.

In the left part, I want to encourage them to stay away from mobile phones from the perspective of their parents. The first way is to occupy mobile phones., Use the mobile phone screen as part of the drawing game. For example, in this picture, the mobile phone screen shows this part of the animal, so according to the imagination, the child may draw the pattern of bird or duck.

The second method is mobile phone reminder. For example, you can put some pull-out notes in the mobile phone airbag bracket behind the mobile phone shell. The notes are wish lists that children want their parents to make with them. When parents want to open the mobile phone bracket to watch YouTube or other things, it will remind them to accompany their children.

In addition, a linkage device can be used to bind the mobile app to the device at home, so as to interfere with the time when parents continue to watch the mobile phone at home. This will be discussed later in concept development.

- CONCEPT DEVELOPMENT 1

Concept Development 1: Device+cell phone APP-03

Then there is the second A3 paper on the first side. This side further draws the idea of mobile phone and device linkage.

The first is the design of home device, which can be installed on the wall of the home. Normally, it is a lamp emitting warm yellow light, but it has a built-in sensing system connected to the mobile phone. When it is perceived that parents and children are in the same space, it will automatically connect the mobile app to calculate the time when parents watch the mobile phone.

The shape of this device is like an ear or germ. What I want to express is that the child is like a germ. We should always pay attention to his growth and listen to his voice at the same time.

The next step is to introduce the app function and interface linked with the device. First, this is the app interface, named “germination”. The first interface that pops up allows users to upload photos of their children, or they can pinch out a cartoon character similar to their children.

Then, when parents are not in the same space with their children, the app is not connected to the device.

But when parents and children are in the same space, it starts to automatically calculate the time for parents to watch ins and other software, and then there is a progress bar here. When the time of the progress bar is more than one hour, the software will automatically start the pop-up mode.

Pop ups are divided into two forms. The first is that when you look at the page, cartoon villains like your child will push the interface box to interfere with your mobile phone. Or jump out of the overlapping pop-up window like a virus to block your interface, so as to remind you to put down your mobile phone and accompany your children.

When it is detected that you are no longer looking at your mobile phone, the app also calculates your accompany time. These accompany time can be converted into water droplets on the app interface to water your little tree. The longer accompany, the closer the saplings grow to become big trees.

The upper right corner is a simple use process.

- CONCEPT DEVELOPMENT 2

Concept Development 2: Story chain game-04

Next is the second side of the second A3 paper. On this side, I introduced the storyboard game in more detail. The inspiration for this game comes from these factors in the left part.

First of all, children’s interest is to listen story and then parents are trying to understand their children. At the same time, the game can’t use mobile phones, while parents watch ins or YouTube through mobile phones to understand other people’s lives in most cases, such as some vlogs. Then the designed little game should be very simple and applicable to every day.

So combining these factors, I came up with such a story version of the game. The tools it uses are paper and pen, and the people are parents and children.

First, the parents give a background or a key word, such as’ in the garden ‘, and then the children give their own key words according to today’s experience, such as’ rope skipping, painting, cookie’, and then the children use their imagination to think about how to string their key words together into a fairy tale under the background of their parents’ key words. Similarly, conversely, children can also give their parents keywords.

This game can not only let parents and children understand each other’s life through the game, but also exercise children’s imagination. Then the game is also very simple and easy to understand, and can enable parents to transfer the part addicted to mobile phone content to their children and be interested in their children’s life. Finally, if the daily life is different, the stories will not be the same. Parents and children can also play the game of story Solitaire on this basis, so as to improve the freshness of the game.